Unreal Engine 5, Touchdesigner, Houdini FX, After Effects
Overload is an interactive installation with generative graphics exploring the phenomenon of information oversaturation. It is an audio-reactive visualization of an endless data stream, where light, sound, and motion merge into a single digital rhythm.
The installation space is built around a system of industrial containers, onto which fragmented images and light patterns are projected. The LED system pulses in sync with the sound, visualizing incoming and outgoing data flows, while a transparent screen adds depth and multi-layered perception.
All visual effects are generated in real time using TouchDesigner and Unreal Engine 5. The system is controlled via a MIDI controller, allowing adjustments to the rhythm and intensity of the visuals.
The viewer steps inside the data flow, becoming part of the installation. This is not a static object but a living system that reacts to sound and movement.
Music: Luca Francini - Solitude